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Old Jan 19, 2009, 01:19 PM // 13:19   #1
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Default Illusionary Weaponry suggestion!

Alright this one is different and not a hexmania one so....let's see about this one.

Hex spell
10 energy 2 casting 20 recharge

For 1...13...15 seconds, target foe attacks 33% faster but has 25% chance to miss. End effect: Target foe suffers from Deep wound for X...X seconds and takes 7 damage for each second this hex was on target.

Or for each attack target made.

Better? Worse? Up t post 14 was all on the other suggestion

Last edited by ajc2123; Jan 19, 2009 at 08:29 PM // 20:29..
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Old Jan 19, 2009, 02:28 PM // 14:28   #2
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intersting idea, but as you know drunken blow isnt used, so this probly won't be used.


my idea is intersting,


IW 15e 1s 15r
Your melee attacks deal no damage and can't hit, but when ever you use a melee attack it deal 0-40 damage and causes 0-2 energy loss.



IW 15e 1s 15r
Your melee attacks deal no damage and can't hit, but when ever you use a melee attack it deal 0-35 damage and causes 3-7 extra damage for each hex on that foe. you have +20 armor
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Old Jan 19, 2009, 02:37 PM // 14:37   #3
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nerfs keep th game intresting. changing skills to make them more use and have more variety. i like the red dudes idea a little better. be4 eotn cam out, i remember i saw a few me/d illusioners, i tihnk its still an aight build. the red dudes idea, forgot his name,is idea is kidna cool. but maby if u could put it on some one else. or make the damge life stealing . life stealign, jsut changing that from what it surrently is be cool, put it in a tanking build. 55 life stealer .
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Old Jan 19, 2009, 03:04 PM // 15:04   #4
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Change the name to "Illusionary Gear" and make it give your offhand item, if you are equipped with one, +16 armor vs. physical damage. If you are using a 2h item, no armor, but a little more damage.
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Old Jan 19, 2009, 03:24 PM // 15:24   #5
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Originally Posted by ajc2123 View Post
So we all know how IW isn't really worth it, its only fun to run sometimes. Probably because a 60AL being in melee range or w/e.
even if mesmers had 100 AL when they used this it would still be crap. enchant strip = ups there goes all ur damage. an IW frontline has no disruption, can't use attack skills, and basically can't kill things.
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Old Jan 19, 2009, 04:34 PM // 16:34   #6
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So for 15 energy, over the course of ten seconds, you could wand six hexes which cost a total of 50 energy and span two or three different attributes at maximum power. Oh, and Phantom Pain causes deep wound and has synergy with Fragility since it runs out before Fragility. This doesn't say MELEE attacks, so you could wand someone...

At 16 Fast Casting, you're getting: 16 seconds of -5 degen, 97 damage (if used on an attacking foe, and this is per foe Clumsiness hits), 50% decreased movement speed, 10 seconds of -3 degen and a deep wound for 21 seconds, 42+ damage (Deep Wound will get removed almost immediately in PvP, and there's bound to be more conditions flying around,) and a large hex stack. All for wanding someone for 10 seconds.

No worries if the enchant gets stripped, it auto recharges and gives back the energy! And if a hex is already on a foe it won't be reapplied! So you can just wand someone six times...

And then you have 7 other skills on your bar and a shitton more attribute points to specialize into your secondary. And your secondary would likely benefit from high Fast Casting, too!

Hexes are already way too plentiful when compared to the amount and quality of hex removal. There's a reason the chance skills are one hit only, and there's a reason there's no hex causing chance skills. This would completely DESTROY PvP. /notsigned

If you want to fix it, make it disable all of your other skills, remove all IMS/IAS buffs, and reduce your attack speed by 25%. And remove the insta-recharge upon early removal clause.

Last edited by Sora267; Jan 19, 2009 at 04:41 PM // 16:41..
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Old Jan 19, 2009, 04:41 PM // 16:41   #7
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/notsigned
First you are put on the frontline and this ain't nice. Second you can't keep it up 24/7. Third you deal no damage , just overload 'em with hexes and I'm (maybe more people are) sick of hex overloads.

My suggestion for IW: instead of affecting melee attacks it should affect wand attacks , and your attack speed can't be increased. PvE of course

Last edited by kostolomac; Jan 19, 2009 at 04:46 PM // 16:46..
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Old Jan 19, 2009, 04:48 PM // 16:48   #8
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Quote:
My suggestion for IW: instead of affecting melee attacks it should affect wand attacks , and your attack speed can't be increased.
Inferior to [Spirit's Strength]. Unless you keep the "on attack" part, so you can miss/get blocked and it still deals damage. It could be, however, abused this way... Imagine Dual Shot with that followed by D-Shot on a Me/R or R/Me.
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Old Jan 19, 2009, 04:51 PM // 16:51   #9
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Quote:
Originally Posted by Sora of the Divine View Post
So for 15 energy, over the course of ten seconds, you could wand six hexes which cost a total of 50 energy and span two or three different attributes at maximum power. Oh, and Phantom Pain causes deep wound and has synergy with Fragility since it runs out before Fragility. This doesn't say MELEE attacks, so you could wand someone...

At 16 Fast Casting, you're getting: 16 seconds of -5 degen, 97 damage (if used on an attacking foe, and this is per foe Clumsiness hits), 50% decreased movement speed, 10 seconds of -3 degen and a deep wound for 21 seconds, 42+ damage (Deep Wound will get removed almost immediately in PvP, and there's bound to be more conditions flying around,) and a large hex stack. All for wanding someone for 10 seconds.

No worries if the enchant gets stripped, it auto recharges and gives back the energy! And if a hex is already on a foe it won't be reapplied! So you can just wand someone six times...

And then you have 7 other skills on your bar and a shitton more attribute points to specialize into your secondary. And your secondary would likely benefit from high Fast Casting, too!

Hexes are already way too plentiful when compared to the amount and quality of hex removal. There's a reason the chance skills are one hit only, and there's a reason there's no hex causing chance skills. This would completely DESTROY PvP. /notsigned

If you want to fix it, make it disable all of your other skills, remove all IMS/IAS buffs, and reduce your attack speed by 25%. And remove the insta-recharge upon early removal clause.

I appreciate the input, not the sarcasm.

I understand why it would worry someone at first, but its chance, so you could be casting conjure phantasm on someone the whole time (and it won't even renew itself) and it is easily countered by blind/blocking/kiting, empathy, diversion, Spiteful spirit. You can always strip it and then interrupt it, or wail of doom. I think it is very vulnerable in this state as well.

And I honestly don't know who runs 16 in any attribute anymore unless its farming lol. BUT we could I guess put it in illusion magic still and say (If less then 5 fast casting, this spell fails) If it would make you feel better.

I'm pretty sure holy viel and/or cure hex would just make this useless as well. Even the peace and harmony and whatnot.

Last edited by ajc2123; Jan 19, 2009 at 04:55 PM // 16:55..
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Old Jan 19, 2009, 05:20 PM // 17:20   #10
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I really do hope you're joking but reading your last post I assume you're not.

If you don't understand how imbalanced this would be then.../facepalm. Also the fact that you disagree with the only person who has posted so far that realises how imba this is, even though he explains it pretty clearly.

I lol'ed.
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Old Jan 19, 2009, 05:43 PM // 17:43   #11
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Originally Posted by ajc2123 View Post
I appreciate the input, not the sarcasm.

I understand why it would worry someone at first, but its chance, so you could be casting conjure phantasm on someone the whole time (and it won't even renew itself) and it is easily countered by blind/blocking/kiting, empathy, diversion, Spiteful spirit. You can always strip it and then interrupt it, or wail of doom. I think it is very vulnerable in this state as well.

And I honestly don't know who runs 16 in any attribute anymore unless its farming lol. BUT we could I guess put it in illusion magic still and say (If less then 5 fast casting, this spell fails) If it would make you feel better.

I'm pretty sure holy viel and/or cure hex would just make this useless as well. Even the peace and harmony and whatnot.
What about AoE attacks? You could use the skill for the ultimate farming tool.

AoE hexes, deep wound, Fragility and spammable Clumsiness for 15 energy? And you can put it every 2-4 seconds with [Cyclone Axe] and [Whirlwind Attack]? woah.
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Old Jan 19, 2009, 05:47 PM // 17:47   #12
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Don't fix what's not broken. Namely, Illusionary Weaponry.
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Old Jan 19, 2009, 06:07 PM // 18:07   #13
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Originally Posted by JupiterStarWarrior View Post
Don't fix what's not broken. Namely, Illusionary Weaponry.
Well it may not be broken but it's certaintly not used at all, well not seriously. However this re-work is just rediculous.
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Old Jan 19, 2009, 07:19 PM // 19:19   #14
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That's the most goddamn convoluted mechanic for a skill I've ever seen.

First of all, it's imbalanced because it essentially adds hex skills to your bar and allows them to be overpowered by speccing them into a new attribute. It laughs at hex removal (already underpowered) with your instant recharge caveat (removing enchantments is easy), and the energy gain is unnecessary because Mesmers already have the best energy management in the game. If you think 15 energy is too hefty for a Mesmer, you're doing it wrong.

/notsigned
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Old Jan 19, 2009, 09:24 PM // 21:24   #15
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I'd rather it just be "Target allies attacks can not be blocked and deal +X damage"
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Old Jan 19, 2009, 09:26 PM // 21:26   #16
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Originally Posted by Puebert View Post
I'd rather it just be "Target allies attacks can not be blocked and deal +X damage"
I don't think mesmers should really be able to buff allies. Specially making them non blockable.
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Old Jan 19, 2009, 09:28 PM // 21:28   #17
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I don't think mesmers should be able to apply DW.
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Old Jan 19, 2009, 09:42 PM // 21:42   #18
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Originally Posted by Puebert View Post
I don't think mesmers should be able to apply DW.
They are a punish class, not a buffer.
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Old Jan 19, 2009, 09:56 PM // 21:56   #19
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True, why not make it an elite clumsiness/wandering eye then?

But they still shouldn't produce DW.
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Old Jan 19, 2009, 09:58 PM // 21:58   #20
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Originally Posted by Puebert View Post
True, why not make it an elite clumsiness/wandering eye then?

But they still shouldn't produce DW.

Ya know I thought about that....but then we have ineptitude which is the most similar. I think inept should be AoE if it's going to have a 20 recharge. Or maybe the damage part is aoe.
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